newPlayer
Type
message
Summary
Sent to a new player right after it's created.
Syntax
newPlayer
Description
Handle the newPlayer message if you want to create additional objects, switch tools, or do other tasks when a new player is created.
Normally, the newPlayer message is handled at a higher level of the message path, since the newly-created player does not yet have a script unless the templatePlayer contains one.
The actual creation is not triggered by the newPlayer message, so trapping the message and not allowing it to pass does not prevent the player from being created.
Examples
on newPlayer -- assign a file
if the filename of the target is empty then
answer file "Please choose a file to play:"
set the filename of the target to it
end if
end newPlayer
Related
property: script
control structure: pass
glossary: object, property, variable, message path, message, tool, trap
keyword: it, player, templatePlayer
Compatibility and Support
Introduced
LiveCode 1.0
OS
mac
windows
linux
ios
android
Platforms
desktop
server
mobile