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newPlayer

Type

message

Summary

Sent to a new player right after it's created.

Syntax

newPlayer

Description

Handle the newPlayer message if you want to create additional objects, switch tools, or do other tasks when a new player is created.

Normally, the newPlayer message is handled at a higher level of the message path, since the newly-created player does not yet have a script unless the templatePlayer contains one.

The actual creation is not triggered by the newPlayer message, so trapping the message and not allowing it to pass does not prevent the player from being created.

Examples

on newPlayer -- assign a file
if the filename of the target is empty then
answer file "Please choose a file to play:"
set the filename of the target to it
end if
end newPlayer

property: script

command: copy, clone, paste

control structure: pass

glossary: object, property, variable, message path, message, tool, trap

keyword: it, player, templatePlayer

Compatibility and Support

Introduced

LiveCode 1.0

OS

mac

windows

linux

ios

android

Platforms

desktop

server

mobile

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